PROJECTS and PROGRAMMES

IKKAIDO PROGRAMMES AND PROJECTS

IKKAIDO KIDS

The FUNdamentals and practices of coaching children in sport.

Ikkaido kids was created to focus our coaching of children in a unique way. It is recognised that younger children learn in a different way to teenagers and adults and this is fundamentally through playing games. Coaching martial arts to children aged from 4-6 using games-based learning helps support agility, co-ordination and balance in a fun and creative way which the children respond well to.

Training in Ikkaido helps reduce anxiety and aggression and gives children confidence that can only have a positive effect on other areas of life and academic learning. Helping to promote an active and healthy lifestyle. The most important part of our groups is that they are FUN AND INCLUSIVE! Martial arts is coached through playing games, often using the framework of a theme that EVERYONE can take part in.

With an adapted syllabus that focusses the learning on the individual, adapting the sport to the child’s level of learning rather than adapting the child to the sport. The children are rewarded by using the coloured belts system to show progress and achievements which helps to improve self-esteem, and encourage continued learning.

Ikkaido Kids is a community where children can make friends with others from all backgrounds and abilities and to support each other as part of a team. To open the world of difference between people to children from an early age we believe will reduce instances of bullying and increase acceptance of our differences. Being part of the Ikkaido community extends beyond our coaching. Social events and special occasions are celebrated and everyone is welcome, be it a summer picnic or a Christmas party.

We have seen the positive impact Ikkaido has had on disabled and non-disabled adults and older children and now through the Ikkaido Kids programme younger children can benefit also.

 

KickStart 100

The KickStart 100 Programme activates sustainable participation for people who are disabled, disadvantaged or living with poverty

A KickStart 100 Project is a Network model of Mainstream HUB and Satellite clubs in the same geographical location.  KickStart 100 is an efficient and sustainable mass participation model for around 100 disabled athletes at a time.  

Engagement in sport often occurs because of the community aspects; it is fun, close by, friends go and it has lots of social benefits. Equally, disengagement occurs at life transition points such as the change from primary to secondary school. So we aim for extra-curricular sessions in primary and secondary schools to reach the 95% of disabled young people who attend mainstream schools as well as special schools, day centres and colleges. Because the biggest barrier to disabled people’s participation in sport is transport, we take our sessions to wherever disabled people are.

We provide qualifications and employment opportunities to disabled and disadvantaged people around the centrally located HUB which is where inclusion can take place. The Network model provides access to continued participation for people living in the area as they progress through school and into a work environment.  The Networks are scaleable and replicable.  Kickstart has created sustained participation for around 10,000 disabled and disadvantaged people.

 

Inclusivize!

The Inclusivize! programme has been developed in partnership with UNESCO to provide workshops for grass roots inclusive coaching alongside mass participation for disabled and disadvantaged people.  

The Inclusivise! projects’ ultimate ambitions are to promote equality and disability awareness through increasing the quality of inclusive coach education in the martial arts.

The projects use mainstream sport as the key to promote positive attitudes towards disability, increase inclusion and enhance understanding of disability both within martial arts and in the wider community. Positive images and positive stories are disseminated through our wide networks, through press conferences and through social media networks to increase awareness of equality and the abilities of people with a disability.

An embedded multiplier effect enables the Inclusivize! projects to be run on an international level and the modular design enables sharing with other organisations as a model of good practice

 

PRIME

PRIME (Participation, Recreation and Inclusion through Martial arts Education) is our collaboration project with International Council of Coaching Excellence, UNESCO, and the International Council of Sports Science and PE, The Association For International Sport for All.  

Through developing regulated and accredited coaching qualifications we create a high quality coaching environment which sustains participation for people who are marginalised in society and provides outcomes into education and employment for both athletes and coaches.  Sustained participation enables properly trained Ikkaido coaches to create physical, emotional, cognitive and behavioural change.

Through adapted syllabuses, Ikkaido establishes achievable challenges and uses coloured belt gradings to improve self-esteem, self-confidence, self-discipline, self-respect, self-regulation and self-control.  Ikkaido offers educational and employment outcomes equally to all people.

 

ASSISTIVE TECHNOLOGY

Ikkaido create safe social media and communication apps for people who are disabled and disadvantaged.  Ikkaido are building coaching and leadership apps to deliver qualifications online.

Ikkaido has created innovative Blockchain technology integrating Xero, Office 365, Payroll and Salesforce into a powerful CRM to provide insight and measure impact.

The ultimate aim of Ikkaido and the KickStart 100 projects is to to build and strengthen inclusion in both traditional communities and the modern techno-communities of the social media for people who are disabled, disadvantaged or living with poverty.

 

employABLE

employABLE is an European collaboration with partners who work with disabled people and use sport and outdoor activities as tools for inclusion.

The project aims to empower the young disabled participants by giving them a stronger sense of their identity, competences, strengths, employABLE will increase the knowledge of different tools, technology, communication skills and ultimately the exploration of more aspirational career opportunities.

 

 

The context and objectives revolve around the topics of inclusion, mobility, technology, communication, IT tools, social media, leadership, coaching and empowerment.

Disability negatively affects many areas of people’s lives including lack of access to public transport, equipment, education, sport/health and in the employment opportunities. Evidence shows that psychosocial well-being is critical to the development of self-esteem and the development of competences in education and employment.

The vast experience of the partners in using sport for empowerment provides the context for using the iconic nature of martial arts to provide psychosocial well-being through regular sessions of physical activity to engage and empower people with disabilities.

Over the two-year life of the project, the partners will learn in an experiential way all of the skills and competences to create a Festival of Martial Arts for people with disabilities.

 

BEAT IT!

Bullying Education Awareness and Tactics for Inclusion and Tolerance (BEAT IT!) is based on the knowledge, research and understandings gained from five previous Erasmus+ projects on inclusion.

Young disabled and non-disabled people investigated the themes of communication, inclusion, integration and safety for young disabled and non-disabled people in traditional communities as well as the modern communities of social media. Whilst internet access provides great benefits in discovering things about the world, it also causes collateral issues in terms of e-safety.

It was felt that digital literacy was poor. A recurring theme was that bullying and intolerance had become rife on social media not just for young people, but for everyone in society and this seemed to be reflected powerfully in traditional communities, creating intolerance, hate speech and prejudice especially against people with fewer opportunities as well as a rise in “fake news” and populism. It was thought that social media had had a significant role in the current shift from democratic liberalism to a rise in prejudice and right-wing extremism.

The main objectives of BEAT IT! are as follows:
Objective 1 – To improve critical thinking skills
Objective 2 – To improve communication skills
Objective 3 – To improve competences in creativity in digital media
Objective 4 – To improve collaboration using digital tools

This inclusive project will give priority to people with the obstacle of fewer opportunities including young disabled people and people who have a lived experience of bullying, intolerance and prejudice in order to be able to fully address the issues of e-safety, the lack of digital literacy and appropriate use of social media amongst young people.

This development of best practice in social media will help to reduce hate speech, cyberbullying and combat the rise of populism and extremism on the internet for young people with feweropportunities both with and without internet access to social media platforms and within traditional communities.

 

EVA-FEM

The project has been designed to promote independence, competences and different skills of young females from the wider community.

The project objective is to empower women who are disadvantaged such as disable or immigrant giving them a sense of their identity, competences, value and strengths by exploring the self-confidence gained through self-defense tools and ultimately the exploration of the need to create a framework for a course of self-defense and empowerment which they themselves can go on to teach. The context and objectives revolve around the topics of inclusion, equity, gender violence, gender discrimination, and the empowerment of women in general but specifically those from disadvantaged backgrounds.

The tools will empower women by strengthening friendships, and communities, changing self-perceptions of people from different cultural and, economic backgrounds.

During the project the participants will take part in activities designed to reach the goals. These activities will be based on non-formal and informal education and also will be around self-defence, martial arts, sport and outdoor activities where the participants can use their abilities and knowledge to improve their skills and gain in confidence.

The project will achieve its aims to develop the participant skills in respect of the different people, improve their social interaction, self-confidence and to feel secure.

All the activities during the project are designed to get all of the people involved inclusively and to try to encourage the participation and motivation of all of them.